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Campaigns: Twilight 2000
This campaign group is for Operation: Twilight 2000
Hosted by John Pereira
T2K: 2005 - U.D.
GunTruck
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Posted: Friday, January 21, 2005 - 12:24 PM UTC

Quoted Text

Here's some Internet sites devoted to the game system to help those not familiar with it. I've added links to two of the better and more comprehensive ones to give you some flavor...

http://www.twilightarmouries.ca/

http://pmulcahy.100megs3.com/combat_vehicle_handbooks/american_combat_vehicle_handbook.html



Peter - this is a quote from a post I made a couple of years ago when we got started on the T2K Adventure. The thread link is here: Twilight 2000 Campaign

Myself and others here have the full compliment of gaming modules to aid you in specific questions about geographic locations, status of forces, etc that might pique your modeling interest. What you can trust about any Internet site devoted to Twilight: 2000 is fidelity to the original game system. It's kinda like how the Star Wars Expanded Universe novels are written - all the authors work and agree to stay within the universe setup by the films and follow a code of what "can" and "cannot" happen within the novels they write. The SWEU is pretty interesting and flows because of that, even when one novel isn't as well received as the other.

T2K is the framework we all agreed to work within in this Campaign - but I'm sure as you find out more about the world in which these situations take place - you'll have endless opportunities for individual expression and modeling efforts.

To try to answer your questions in brief, T2K is a world where regional tensions erupted into an all-out Nuclear Exchange between NATO and WARPAC (hence known by us as the RED TEAM or demented evil baddies) in Europe. This exchange started out slowly, and built up in intensity until civilian manufacturing and population centers were destroyed. So much of the infrastructure was decimated that neither side could wage an effective or coordinated campaign against the other. Some areas, like the US West Coast, suffered heavy megatonnage strikes - like Los Angeles. Other locals, like the majority of England - went virtually unscathed. Some places are sites of vicious battles - like Texas - which separated from the US and formed it's own government. Which was thusly the prime route of a Mexican/Cuban Invasion.

In this world, few military units are left. Those that are, vary in strength. Soldiers desert and sometimes join roving bands of thugs plying and plundering what remains of civilization where ever they find it. Some military units are still fiercely loyal to the US Military Government - not so much to the US Civilian Government. There are caches of high-tech and fully operational weapons - including nuclear and laser beam weapons, hovercraft, aircraft, even orbital satellites capable of training their weapons back down upon the planet. There are caches of untold riches and wealth. You could run up upon a Los Angeles Class Submarine - and fight to take it, or encounter hobbbled civilians in horse-drawn buggies.

The technology and premise is based on what existed in the early 1980's and what was envisioned at that time for future ordnance. The nuclear exchanges began in 1997 and both sides petered out to inability to wage theatre level military actions against each other in the early summer of 2000. The player characters start out at this time, with the disintegration of their military and civilian structure - left to fend for themselves where ever they happen to be in the world.

T2K has got it all - except for aliens. They wouldn't make it in this crazy world...

Gunnie
TreadHead
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Posted: Friday, January 21, 2005 - 12:47 PM UTC
Wow!! Superb input all Gunnie. Not only is your intel storyline supportive but, your comment ...."There are caches of high-tech and fully operational weapons - including nuclear and laser beam weapons, hovercraft, aircraft, even orbital satellites ".....made me think of at least a couple of complimentary storylines by other authors........one of which is the reference to the "Dreamland" facility in the mountains of the U.S. Southwest (you being an old Air Force HWMBO should enjoy this reference).
The "Dreamland" stuff creates an exquisite platter of choices that can be plucked and applied........no?

Tread.
GunTruck
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Posted: Friday, January 21, 2005 - 12:59 PM UTC
Yes! When I got hooked into T2K, I was still in college and getting ready to join the Air Force. I always wanted to write a game module - DREAMLAND.

I thought that would have been an awesome game campaign - with the pro-US Military Government USAF and USMC defenders of the four installations out there in the Nevada Desert trying to hold off separatists, baddies, thugs, guys who drink and gamble way to much from Vegas, Soviet Spetnaz and Cuban Rangers, and - the battle between the aliens who help us versus the aliens who want to breed us for food stock...

I still dream of writing that game module sometimes. The things I got to see and do in USAF Systems and later in USAF Space Command only fed the desire...

Gunnie
webfoots
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Posted: Friday, January 21, 2005 - 01:13 PM UTC
This sounds really fun. So many ideas...

I've been wanting to create the ultimate uparmored street fighting Abrams, much like the Isreali creations. I assume this would be acceptable.
TreadHead
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Posted: Friday, January 21, 2005 - 01:19 PM UTC
Howdy Gunnie,

Hey.....I agree with you completely partner! And, I might add.....your statement of.....".....I still dream of writing that game module sometimes. The things I got to see and do in USAF Systems and later in USAF Space Command only fed the desire........." combined with your excellent natural talents at storytelling make you a 'shoe-in' for writing this kind of module.......I'm not kiddin' here......

If you've read the storylines (and I'm sure you've been 'privy' to more than I.... during your 'time in' ), I'm sure you could assemble some pretty impressive ' flights of fancy'.....that is, if the distance between the sign-off on your 'clearance', and your embracement of 'creative license' is wide enough......

Tread.

Still........it would make 'interesting' reading.............
GunTruck
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Posted: Friday, January 21, 2005 - 01:37 PM UTC

Quoted Text

This sounds really fun. So many ideas...

I've been wanting to create the ultimate uparmored street fighting Abrams, much like the Isreali creations. I assume this would be acceptable.



Yep!

Gunnie
Trisaw
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Posted: Friday, January 21, 2005 - 02:18 PM UTC
Gunnie,

Thanks much for the brief and the URLs. I checked out the URLs and in a few minutes learned a lot about T2K. . I just wanted to do some homework before investing in any model or idea.

So the technology goes up to 1997 before the nuclear exchange? 1997's pretty good for war tech...not too long ago.

OK, I'm definitely in. Glad I joined .
Jaster
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Posted: Saturday, January 22, 2005 - 04:29 AM UTC
Pete;

You'll enjoy this Campaign! Imagination, tempered with reality and common sense is the key. From High-tech laser weapons to uparmored Sherman's liberated from museums and brought back to "life" this Campaign has it all.

AND- Now we're starting to see the enthusiasm level rise!

COOL!

Jim
Jaster
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Posted: Saturday, January 22, 2005 - 04:37 AM UTC
Well, I hope this works...

This link is to the Grand-Daddy of the T2K Forums! All 540 posts!!

http://www.armorama.com/modules.php?op=modload&name=SquawkBox&file=index&req=viewtopic&topic_id=18967&page=1

Another suggestion if you're new to T2K is go to the CAMPAIGN forum and limit it to TWILIGHT 2000 only. Take some time to look through the different topics/posts and see what the various themes that evolved are.

Now...I have to figure out my own "Last Stand".

Jim
PorkChop
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Posted: Saturday, January 22, 2005 - 07:51 AM UTC
Hmmm, well this thread got me thinking at work yesterday about trying something different... so I started this morning...... a USMC M247A3 Sgt. York at the battle of Houghton, Michigan.

I'm making stuff up as I go, but it's pretty much a combination of the old Tammy M-247 and some parts from the new Tammy M1A2... with a Verliden crew figure in CBR gear.

I'm probably not going to join the campaign as I have developed this idea without even looking at the T2K world (other than Gunny's reply)... and I'll probably never finish the project anyway ... but thanks for the inspiration to at least have a little fun on miserable winter day!
Jaster
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Posted: Saturday, January 22, 2005 - 09:52 AM UTC
Pork Chop,

Hey go ahead and sign up. You have the entire year, and if you don't finish it this year there's always next year!!

Welcome to the madness

Jim
Jacques
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Posted: Sunday, January 23, 2005 - 09:15 AM UTC
GOOD to see such excitement...lets get to it gentlemen!

I think I am going to try for a winter scene with a snomobile or something...I don't know why, considering where I live... :-)
Jaster
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Posted: Sunday, January 23, 2005 - 03:58 PM UTC
Hey after this weekend about 25% of the country is thinking (and some are hating) SNOW! 12"+ here in Michigan.

Ideas are rattling around in my head for the last Stand. Question- does it have to be an individual unit (not that I would model several vehicles) such as 1 M1A1 or whatever? Could the story be that of the remnants of a unit??

Ideas to be posted as they come!

Jim
Jacques
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Posted: Sunday, January 23, 2005 - 04:33 PM UTC
I guess I was thinking small scale, so it would be a few people, a couple of vehicles, etc... Say 1-50 people, 1-4 vehicles, something along those lines...really small numbers.
Jaster
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Posted: Sunday, January 23, 2005 - 05:03 PM UTC
1-50 people, 1-4 vehicles...that'll work!

Thanks.

Jim
Trisaw
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Posted: Sunday, January 23, 2005 - 11:05 PM UTC
Question: On Twilight 2000, how "sci-fi" can one get? Meaning, can I do more sci-fi armament and conversions, even if unrealistic, or is it better to take an existing AFV and then modify it, but still retain the shape of the AFV?

I looked on the T2K websites and most of the AFV ideas are indeed realistic, with minimal modifications.

Clarification: I see a lot of kitbashes going. An Avenger turret on a HEMETT or a Sgt. York on a M1 chassis. OK, these are still realistic. So how about a huge freeze cannon like Batman's Mr. Freeze on a M110 chassis? Too unrealistic?

Thanks.
GIBeregovoy
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Posted: Monday, January 24, 2005 - 02:11 AM UTC
Jaster: Check your inbox. Please coordinate with Guntruck and/or Jacques if the attachment I sent can be uploaded and linked to this thread for everyone's reference. Thanks.

PS

Please forward same attachment to Trisaw so that he could have more ideas on TW2K. Thanks.
GunTruck
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Posted: Monday, January 24, 2005 - 04:51 AM UTC

Quoted Text

Question: On Twilight 2000, how "sci-fi" can one get? Meaning, can I do more sci-fi armament and conversions, even if unrealistic, or is it better to take an existing AFV and then modify it, but still retain the shape of the AFV?

I looked on the T2K websites and most of the AFV ideas are indeed realistic, with minimal modifications.

Clarification: I see a lot of kitbashes going. An Avenger turret on a HEMETT or a Sgt. York on a M1 chassis. OK, these are still realistic. So how about a huge freeze cannon like Batman's Mr. Freeze on a M110 chassis? Too unrealistic?

Thanks.



Well - The Starship Enterprise - no go. GI Joe's BET (Broadcast Energy Transmitter) - yes with a caveat. It is plausible within the 1980's - 1990's era that T2K was created. Actually, GI Joe weaponry and equipment if taken in as a whole seem to be 'sci-fi' extensions of the T2K concept. I would only caution that a BET would be a one-off and very limited production ordnance piece as it would have been highly classified (i.e. incredibly expensive) and not many produced by the time the war broke out. Mainstream ordnance got the bulk of the funding.

Particle Beam Weapons (called DEW - Directed or Direct Energy Weapons) are allowed. I was exposed to these concepts on the workbench when I served in the late 1980's. Again, limited in numbers. A "Freeze Ray" - I can see a single example with a brilliant storyline backing it up!

USAF Orbital Vehicles (called Space Shuttles) with hard-points for DEW's - yes. Transatmospheric vehicles like Battlestar Galactica's Viper Fighters - no go.

Small DEW's - like Blasters and Laser Pistols - yes with a caveat. The most avdanced DEW ground-based weaponry at that time (game system) was mounted on the Abrams tank chassis. It was fairly large. It could be flown in an aircraft - but that was a Boeing 747E. It could be mounted shipboard - and would have made a quite a powerful battleship - but this didn't occur in the normal gaming system. Now, if there are modelers out there going the "Black OPS" route, then I can see small units with black helicopters with the red triangle markings carrying hand-held laser units - but these are close range weapons and can't be used like slug-throwers.

"Black OPS" has to be handled with restraint within the T2K universe though...

Hovercraft - yes. Hypersonic Aircraft - yes. Low Orbital Transatmospheric Aircraft (civil or military) - yes. Anti-gravity setups - unfortunately no - except for Dreamland or other wild but limited extensions of the T2K universe. These are kept to a mimimum as well because it detracts from T2K's system and strays into the "sci-fi" world too much.

Gunnie
Trisaw
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Posted: Monday, January 24, 2005 - 11:39 AM UTC
Ahhhh, I get it now. So the military-science has to be semi-realistic based as to the actual military developments of the time period. Somehow that notion escaped me, being a board game.

I'm beginning to see how the T2K world is, a world not gearing up to make war, but a world at war already using whatever gear exists.

So I take it that mounting like a Gundam Rail Gun on a tank might not work. The rail gun principle, yes, but perhaps the Gundam design might not if too sci-fi and expensive-looking since T2K starting date is supposed to be after a limited nuclear war.

OK, I'll think of something....thanks
Jacques
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Posted: Tuesday, February 01, 2005 - 02:31 AM UTC
first off - bump -

Second, I wanted to state that I have started my entry and I am about half finished.

I think you guys will like it, but I forgot to take in progress photo's. oh well.

Jaster
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Posted: Tuesday, February 01, 2005 - 04:55 PM UTC
OK...any chance anyone has a spare GAU30 from the Trumpeter A-10 kit they are willing to part with??

I have 2 ideas...one more conventional, the other pretty much a "field mod". Both in LAST STAND positions.

Jim
GunTruck
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Posted: Wednesday, February 02, 2005 - 05:21 AM UTC

Quoted Text

Second, I wanted to state that I have started my entry and I am about half finished.

I think you guys will like it, but I forgot to take in progress photo's. oh well.



Tease!

I've also got my T2K:2005 entry well into production. My vehicle's chassis is 90% completed, painted, and weathered already. I'm working on the weapon now before mating the subassemblies together...

A BLUE TEAM (but not American) entry this time...

Gunnie
Jaster
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Posted: Wednesday, February 02, 2005 - 04:00 PM UTC
Current plans...

M1A1, maybe an M113 modified, an American resort town setting, and a swimming pool, rolled into a dio.

Plan B, if Plan A gets done involves a GAU30 (if one becomes available) and a truck.

Now, what I need is time and focus! I do have my storyline done...just got to get building!

Jim
Manchu34
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Posted: Thursday, February 03, 2005 - 06:11 AM UTC
I've decided to join. I've been thinking of what the
Quoted Text

Defenso ad Ultimum - "Defend to the last"

would be like.

The dio I envision is a group of infantry defending an remote outpost defending the last remains of civilization. An outhouse and a stash of cases of toilet paper. :-) I've bounced the idea off my wife for comments. her reply was "We need to find you a hobby" :-) :-)
Jaster
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Posted: Thursday, February 03, 2005 - 02:53 PM UTC
Manchu;

That's the kinda off the wall, "What If" thinking that make this Campaign Series so damned much fun!

Just put yourself in this situation...

Whether a soldier in Europe, doing whatever it takes to stay alive, tweaking weapons systems to suit a new set of circumstances...

OR

A National Guard troop, in a remote corner of the country, making a last stand against the (fill in the blank) hordes, defending his or her homelandand family, armed with a Remington 700 or whatever...

THAT is what this Campaign is all about!

Welcome to the madness and have fun!!

Jim